

Even a split second more (I'm not exagerating) would have made a huge (positive) difference in certain situations. Only real flaw is that sometimes, as someone else pointed out, the game is more of a puzzle game than a stealth game: you have to guess the exact way the developers thought to pass some zones, and that can be annoying and may deter from the sense of freedom. A tactical pause would have been way better. Only issues with it it's that the "shadow mode" is not a great addition. Doesn't end up in the way of the gameplay. The UI is an absolute gem: simple, stilish, practical. On the challenge level, it's always pretty hard but never frustrating. The mission design is great, with every mission adding something new and fresh to keep the interest up. The stealth mechanics are near perfect, and the character abilities are amazing and all of them have a place in the game and are fun to use. The setting is feudal Japan, it's quite original, fresh and always interesting.

It's well written, has great characters (I kinda hope to see the cast in some other game) and great dialogues.

I've read some extemely positive reviews before buying it, but I didn't think it would have been *so* good. I've read some extemely positive reviews before buying it, but I didn't Amazing stealth game that loosely follows the footsteps of Commandos. In a nutshell, highly recommended, if anything can revive this genre (which I'm holding my breath on), it's certainly this game, couldn't have been a better step towards that! Hope we get more of this soon! … ExpandĪmazing stealth game that loosely follows the footsteps of Commandos. If you like the old games in this genre, don't hesitate trying this one for a second, you're gonna love it! I'm pretty sure newcomers to the genre will be able to enjoy it just as much, since it has a smooth learning curve and the tutorials form part of the real missions. So choosing for the other one while replaying it will introduce a completely new challenge. bunch of enemies) may be approached in a number of ways, but also because on some missions you may progress by completing either of two sub-goals within the mission. Oh, and that's not really common for the genre but it actually has quite a good replayability value not only because, as I said, every minor problem (e.g. But it has taken only the best from all classic games, polished it, and improved further on that with some fresh and unique new mechanics. I really can't help but compare it to Commandos and Desperados all the time because obviously that's where it got its inspiration from. This won't be the case on Shadow Tactics. Unlike Desperados (which I still love, don't get me wrong), where I would have 4 playable characters on a certain mission but would completely ignore 2 of them for the entire mission.

I've played many other such games (Commandos, Desperados, Robin Hood: The Legend of Sherwood, Chicago 1930) and this one certainly stands out! Nice plot, great level design, amazing mechanics, diverse characters, tons of other favourable features, it has it all! And speaking of the characters, every situation may be approached in a number of different ways but you'll certainly feel like making use of the unique skills of each and every character on every mission. I've played many other such games (Commandos, Desperados, Robin I used to think my favourite (sub)genre was dead before encountering this gem. I used to think my favourite (sub)genre was dead before encountering this gem.
